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Xcode version 8
Xcode version 8












xcode version 8
  1. XCODE VERSION 8 HOW TO
  2. XCODE VERSION 8 UPDATE
  3. XCODE VERSION 8 UPGRADE
  4. XCODE VERSION 8 FULL
  5. XCODE VERSION 8 ANDROID

For both width and height, the full iPad and the 2/3 iPad for multitasking is the regular size. iPhone 6 Plus acts like a iPhone in portrait but an iPad in landscape. There is one exception: the width in landscape is regular for an iPhone 6 Plus, which can cause some confusion. The trait of most importance is the width trait. The width is compact on all phones but the iPhone Plus models. The compact size describes most iPhone sizes in landscape and portrait. The Horizontal and vertical dimensions are called traits, and can be accessed in code from an instance of UITraitCollection. The default Xcode layout, is width:any height:any. Any is the generic size that works with anything. There are two sizes for size classes: compact, and regular. Identical code to present a popover on an iPad causes a iPhone to present a modal view.

XCODE VERSION 8 HOW TO

Modal views, popovers, split views, and image assets directly use size classes to determine how to display an image. IN iOS8, Apple changed several UIKit classes to depend on size classes. Until iOS 8, you could escape auto layout. Size classes rely heavily on auto layout. In iOS 8, Apple introduced size classes, a way to describe any device in any orientation. Using relations between views, we describe how to layout the user interface. Apple’s solution to this problem is auto layout, which lets the system do the hard work. Over that last few years, there have been many solutions to adaptive user interfaces, which are interfaces that adapt their size and shape automatically to the device or window they happen to be in. AppleTV needs to change the view to handle those differences. It’s not just mobile devices that have this problem. If you hear about device fragmentation this is what people are talking about: different devices need different layouts because their screens are different sizes. To develop a storyboard or code for each device would mean designing for twenty-four views. For all devices running iOS 10, that is four iPhones in portrait and landscape, three iPads in Portrait and landscape and ten panels for iPad multitasking. Every new version of the phone or tablet would need to be different, with a separate storyboard. That would be an excessive amount of work. Developers could design a different storyboard for every size and orientation. With new phone sizes, like the iPhone 6 plus, the iPad Pro or the retro-sized iPhone SE this became a bit more of a problem. For any device, there was extra code necessary to use the same app in landscape and portrait. Storyboards were separate for iPads and iPhones. Fix an issue where calling tSkeletonData causes the click event of a Node not to fire.įor more information, check our developer log for more details.A few years ago, were was only two devices: an iPad and an iPhone.

XCODE VERSION 8 ANDROID

  • Fix an Android JNI call that may cause the game to flicker.
  • Fix an issue where WebSocket messages are truncated.
  • That Tween.stopAllByTag only stops the animation of the first matching tag Refreshing when LabelShadow color editing Where only one hidden child node under a ScrollView could cause a stack Touch events on the PC web platform for listening to Touch events on some Scripts is huge (does not affect the build result).Ĭompilation failure caused by setting Android API to 31. Problem that the preview script may fail to compile when the number of project Problem that the number of resources is doubled when searching for resourcesĪfter the Explorer panel is popped up and then embedded in the main window.Ĭaused by setting Active of Sprite or RichText node to False when editing

    xcode version 8

    Mouse boxing text becomes dragging nodes. Problem that when nodes are named in the hierarchy manager, the behavior of That the cursor does not restore automatically after clicking the middle mouseĬalculation error when the parent node Scale is 0 when moving the node level in We have fixed a few issues for many parts of the software Editor Get all the functionality thatĬomes with one of the best coding IDEs out there.

    XCODE VERSION 8 UPGRADE

    Upgrade to the newest series for our Mac users. Xcode version 13 came out last year, and we’re happy to Thank you for the support and please share your issues and recommendations in our developer log found in our forums.

    XCODE VERSION 8 UPDATE

    So we still highly recommend anyone starting a new project to move towards 3.x as we continue to update and improve, it will surpass 2.x in 2D development in the coming updates. But support will end in the future as we move towards improving 3.x. We will be continuing our work improving the 2.4 version this year with more updates coming later in the year. Happy to share another great update for Cocos Creator 2.4. Download Cocos Creator 2.4.8 from the Cocos Dashboard.














    Xcode version 8